Embodied Interaction Update
June 16, 2008 Quest, Talks No CommentsI was at the seminar today focusing on embodied interaction and computational thinking. It was very much proof of concept research and in many ways the embodied interaction part was a way of trying to make learning about computing principles fun for children.
The prototype system basically consisted of a set of wearable 2D barcodes positioned at various sites on the body, a webcam and a wiimote. This allowed the user to interact with the interface on the screen and move around and have this captured by the system. The basic concept was that of a “magic mirror” where the user is “dressed up” on screen and can act out a story.
It looked great fun and just shows what you can do with a few cheap components. Not only was the talk interesting, it stimulated some lively discussion. I had already been thinking about the continuum between “embodied technology” and “a technologized body” but another dimension emerged, that is the balance between real and virtual objects. More specifically, I could imagine an “ExerGame” that involved more that just an exercise interface, but rather a mixture of real and virtual objects that needs physical effort to manipulate them in order to play the game.
