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	<title>The Quest for the Perfect ExerGame &#187; ExerGame Features</title>
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	<description>The Quest for the "Perfect" ExerGame</description>
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		<title>Features of a &#8220;Good&#8221; ExerGame?</title>
		<link>http://www.gamersizescience.org/2008/05/features-of-a-good-exergame/</link>
		<comments>http://www.gamersizescience.org/2008/05/features-of-a-good-exergame/#comments</comments>
		<pubDate>Thu, 08 May 2008 07:36:31 +0000</pubDate>
		<dc:creator>GamerSize</dc:creator>
				<category><![CDATA[ExerGame Features]]></category>

		<guid isPermaLink="false">http://www.gamersizescience.org/?p=19</guid>
		<description><![CDATA[If you have any thoughts on what are the features found in a &#8220;Good&#8221; ExerGame I sure would like to know. The list below are my thoughts on what some of the features might be. But which are more important than others? That is very much the quest that I am on to find out. [...]]]></description>
			<content:encoded><![CDATA[<p>If you have any thoughts on what are the features found in a &#8220;Good&#8221; ExerGame I sure would like to know. The list below are my thoughts on what some of the features might be. But which are more important than others? That is very much the quest that I am on to find out. I have listed them in alphabetical order for ease of reference. So what do you think? What would you make your top 5 if you were designing a new ExerGame?</p>
<p>Degree of authority</p>
<p>Develops skills</p>
<p>Exercise more accessible</p>
<p>General exercise tips</p>
<p>Helpful suggestions</p>
<p>Monitors usage</p>
<p>Negative feedback</p>
<p>Positive experience</p>
<p>Positive feedback</p>
<p>Praises the player</p>
<p>Progress chart</p>
<p>Reflects the player</p>
<p>Rewards progress</p>
<p>Tailors exercise</p>
<p>Visually attractive</p>
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