ExerGaming Predictions for 2009

7:38 pm Quest

With new developments taking place in the field of ExerGames all the time, it is hard to make any concrete predictions at this time. However, continuing my “Quest for the Perfect ExerGame” in 2009, I will be keeping a particular eye out for developments in three specific areas.

The first area I will be watching is “Networked ExerGames”. Networking ExerGames will further increase their appeal. If a critical mass of players is generated (and that will be crucial)  then you will be able to break free from the constraints of physical location and engage in meaningful challenges and competitions with players of similar ability, no matter where they are. Also, there is the possibility of a social channel wrapper around one or more networked games, team competitions and challenges.

The second area to watch is “Mobile ExerGames”. Already there are some exciting developments in this area including both location-based games and also “Mixed-reality ExerGames” which combine real and virtual worlds (e.g. pedometer step count linked to online game play time).

The third and final area I will be keeping an eye out for is “Home-brew ExerGames”. By this I mean enthusiasts with a soldering iron, a few electronic components and some programing skills constructing their own ExerGames. There are already quite a few interesting ideas with alternative takes on balance boards and the like. Given the low-cost of wireless micro-controllers and sensors, I expect more innovative and exciting developments in 2009.

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