You cannot be serious! In-Game Adrenaline Patent and the Physiological Response to ExerGaming
October 21, 2008 Quest No CommentsAdrenaline or Epinephrine is a “fight or flight” hormone. Not only does it have a major role in stress reactions, but it is also well known to exercise physiologists. It has significant roles in enhancing the flow of blood to the working muscles and in mobilizing energy stores to support the increased metabolic demand.
In more general terms, the “fight or flight” response is characterized by a heightened level of arousal, a narrowing of attentional focus and an increase in levels of aggression.
Passing through cyber-space, I was somewhat surprised to come across a reference to a patent for a function to control video game play that mimics the above physiological response – a so called “adrenaline feature”. You can read all about in US Patent 6923717.
What it translates into, is that if you bump up the adrenaline level of your game character, then they will tend to act more aggressively, but with the downside that they will be more likely to overreact.
Since in ExerGaming, we are of course concerned with real people physically exerting themselves, we already have a built in “adrenaline feature”. Anybody wish to volunteer some examples of when you have “overreacted” in an ExerGame?
