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	<title>Comments on: Short Term Memory and Dance Dance Revolution</title>
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	<link>http://www.gamersizescience.org/2008/07/short-term-memory-and-dance-dance-revolution/</link>
	<description>The Quest for the "Perfect" ExerGame</description>
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		<title>By: Remedy &#187; Dance Dance Revolution Improves Short-Term Memory</title>
		<link>http://www.gamersizescience.org/2008/07/short-term-memory-and-dance-dance-revolution/comment-page-1/#comment-46</link>
		<dc:creator>Remedy &#187; Dance Dance Revolution Improves Short-Term Memory</dc:creator>
		<pubDate>Fri, 11 Jul 2008 13:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersizescience.org/?p=69#comment-46</guid>
		<description>[...] blogger from GamerSizeScience has tried to explain the connection: Consider that in order to play DDR at a high level you need to [...]</description>
		<content:encoded><![CDATA[<p>[...] blogger from GamerSizeScience has tried to explain the connection: Consider that in order to play DDR at a high level you need to [...]</p>
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		<title>By: Judy Shasek</title>
		<link>http://www.gamersizescience.org/2008/07/short-term-memory-and-dance-dance-revolution/comment-page-1/#comment-38</link>
		<dc:creator>Judy Shasek</dc:creator>
		<pubDate>Wed, 09 Jul 2008 13:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersizescience.org/?p=69#comment-38</guid>
		<description>I am part of a team that developed a dance-mat type peripheral that can play thousands of different &quot;casual games. It is the FootPOWR pad. A gamers stands on it and moves feet and body which communicates with the PC controlling mouse and kayboard strokes needed in a casual game. This creates an &quot;exergaming&quot; experience within games that are conventionally played while seated.  In your blog this was stated &quot;that in order to play DDR at a high level you need to be able to rapidly process the visual arrow cues and translate these into a sequence of moves.&quot;  I have observed similar benefits when one plays games like Bejeweled, Tetris, 3-D Logic, Bookworm Adventure while Footgaming. Could it be the translation of body movement, balance, eye-tracking and the resulting translation that improves memory and/or cognition?</description>
		<content:encoded><![CDATA[<p>I am part of a team that developed a dance-mat type peripheral that can play thousands of different &#8220;casual games. It is the FootPOWR pad. A gamers stands on it and moves feet and body which communicates with the PC controlling mouse and kayboard strokes needed in a casual game. This creates an &#8220;exergaming&#8221; experience within games that are conventionally played while seated.  In your blog this was stated &#8220;that in order to play DDR at a high level you need to be able to rapidly process the visual arrow cues and translate these into a sequence of moves.&#8221;  I have observed similar benefits when one plays games like Bejeweled, Tetris, 3-D Logic, Bookworm Adventure while Footgaming. Could it be the translation of body movement, balance, eye-tracking and the resulting translation that improves memory and/or cognition?</p>
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		<title>By: Sporle und Co. - Exergaming auf Deutsch &#187; DDR und das Kurzzeitgedächtnis</title>
		<link>http://www.gamersizescience.org/2008/07/short-term-memory-and-dance-dance-revolution/comment-page-1/#comment-37</link>
		<dc:creator>Sporle und Co. - Exergaming auf Deutsch &#187; DDR und das Kurzzeitgedächtnis</dc:creator>
		<pubDate>Wed, 09 Jul 2008 08:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersizescience.org/?p=69#comment-37</guid>
		<description>[...] Gamersize Science   Online-Lesezeichen zu diesem Beitrag erstellen: Diese Icons verzweigen auf soziale Netzwerke bei [...]</description>
		<content:encoded><![CDATA[<p>[...] Gamersize Science   Online-Lesezeichen zu diesem Beitrag erstellen: Diese Icons verzweigen auf soziale Netzwerke bei [...]</p>
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