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	<title>Comments on: Active Computer Games Symposium ISBNPA 2008</title>
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	<link>http://www.gamersizescience.org/2008/05/symposium-isbnpa-2008/</link>
	<description>The Quest for the "Perfect" ExerGame</description>
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		<title>By: Richard Coshott</title>
		<link>http://www.gamersizescience.org/2008/05/symposium-isbnpa-2008/comment-page-1/#comment-20</link>
		<dc:creator>Richard Coshott</dc:creator>
		<pubDate>Sun, 01 Jun 2008 17:49:31 +0000</pubDate>
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		<description>Very interesting point, which I&#039;m sure no one would disagree with!

I&#039;ve seen the stepping stone work, by replacing gaming with exergaming and not by replacing traditional activities I must add!

As each child takes the journey of increased confidence and physical ability at different rates, it will be hard to say how long an exergame needs to keep them engaged.  

On the side of caution I would go for more sustainable rather than less to make sure the kids don&#039;t drop short of traditional play.</description>
		<content:encoded><![CDATA[<p>Very interesting point, which I&#8217;m sure no one would disagree with!</p>
<p>I&#8217;ve seen the stepping stone work, by replacing gaming with exergaming and not by replacing traditional activities I must add!</p>
<p>As each child takes the journey of increased confidence and physical ability at different rates, it will be hard to say how long an exergame needs to keep them engaged.  </p>
<p>On the side of caution I would go for more sustainable rather than less to make sure the kids don&#8217;t drop short of traditional play.</p>
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		<title>By: Biray</title>
		<link>http://www.gamersizescience.org/2008/05/symposium-isbnpa-2008/comment-page-1/#comment-14</link>
		<dc:creator>Biray</dc:creator>
		<pubDate>Tue, 27 May 2008 15:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersizescience.org/?p=45#comment-14</guid>
		<description>Sometimes exergames are meant to be stepping stones to traditional activities, not necessarily a replacement. Hopefully the fact that games lost their popularity and kids turned in favor to traditional activities isn&#039;t being viewed as a negative outcome of exergames...</description>
		<content:encoded><![CDATA[<p>Sometimes exergames are meant to be stepping stones to traditional activities, not necessarily a replacement. Hopefully the fact that games lost their popularity and kids turned in favor to traditional activities isn&#8217;t being viewed as a negative outcome of exergames&#8230;</p>
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		<title>By: Richard Coshott</title>
		<link>http://www.gamersizescience.org/2008/05/symposium-isbnpa-2008/comment-page-1/#comment-13</link>
		<dc:creator>Richard Coshott</dc:creator>
		<pubDate>Tue, 27 May 2008 07:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersizescience.org/?p=45#comment-13</guid>
		<description>Brilliant article.  The debate is right on the pulse of the exergaming issue.

&lt;blockquote&gt;
Two key issues were how much of the participation effect is due to a “novelty factor” and would “Active Video Games” just “steal” physical activity time from more traditional play activities?
&lt;/blockquote&gt;

Was any exergaming solution, apart from Gamercize, discussed that allow all games to be used, avoiding the novelty factor, or that steals activity time from sedentary computer games instead of traditional play?</description>
		<content:encoded><![CDATA[<p>Brilliant article.  The debate is right on the pulse of the exergaming issue.</p>
<blockquote><p>
Two key issues were how much of the participation effect is due to a “novelty factor” and would “Active Video Games” just “steal” physical activity time from more traditional play activities?
</p></blockquote>
<p>Was any exergaming solution, apart from Gamercize, discussed that allow all games to be used, avoiding the novelty factor, or that steals activity time from sedentary computer games instead of traditional play?</p>
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